
5 Industry Takeaways From GRAMMY U's Music For Video Games Summit
GRAMMY U's Music for Video Games Summit featured a two-part panel series featuring composers and music business professionals in the video game industry. The conversation promoted 5 key pieces of advice for aspiring gaming music professionals.
The Recording Academy's university network, GRAMMY U, partnered with the Songwriters & Composers Wing to present the Music for Video Games Summit on Dec. 16, premiering on the Recording Academy's YouTube and Twitch channels.
Hosted by voice actress and content creator Elisa Melendez, this event explored career-based intersections between music and video games.
This summit consisted of two panels, beginning with "Consoles and Compositions: Writing Music for Video Games." Moderated by podcast host Emily Reese, it featured composers Eimear Noone and Wilbert Roget II, as well as GRAMMY-winning composer and S&C Leadership Council Christopher Tin.
The second panel segment, "Level Up: Music Business Careers in Gaming," included Chair of Outright Games Nick Button Brown; Senior Music Supervisor of Electronic Arts, Cybele Pettus; and Coralie Zaza, Worldwide Music Licensing Specialist at Ubisoft.
Both sets of panelists discussed their career journeys and offered GRAMMY U viewers sound advice on how to navigate the video game scoring industry. Here are five takeaways from the Music for Video Games Summit panelist conversations.
Allowing Space For Creative Freedom
Composer Eimear Noone emphasized that a video game composer's job is to create the sounds of a new civilization that are specific and recognizable to players.
Panelist Wilbert Roget II said that the game Mortal Kombat "had a lot of different influences from China, Japan, North Africa, and Scandinavia." He went on to urge traditional instrumentalists from around the world to be flexible with their improvisations, scaling and tuning.
Rather than being constricted by Western approaches to musical notation, true authenticity comes with performance flexibility, he said. To him, placing oneself in the perspective of the video game's player is an important skill for composers to practice in order to sustain a real dialogue with audiences for extended periods of time.
Building Industry Friendships
Speaking from experience, the panelists revealed that the video game compositional process can be isolating at times. Composers interact with a game's characters for long periods of time to generate new, individualized motifs.
To them, prioritizing emotional and mental health throughout one's career is equally as important as improving upon technical skills. GRAMMY-winning composer Cristopher Tin recommends students surround themselves with other young aspiring composers that are in similar stages of their career.
"Attending the Game Developers Conference (GDC) and Video Games Live are great places to make new friendships while meeting fellow composers in the video game community," Tin advised.
He added that university students can also build their networks by becoming members of professional organizations like the Game Audio Network Guild (GANG) and Composers Diversity Collective.
Engendering Collaboration
Maintaining adaptability while collaborating with different gaming companies and orchestral groups is a strong skill to possess in the video game industry.
As Eimear Noor explained, "Adapting to different types of media is part of being a 'thinking' creative when given puzzles to solve throughout the music compositional process."
In a fast-paced, technologically-driven industry, video game composers must be ready to assess the role of music and how it contributes to a game's scene or thematic development.
As Noor continued, possessing strong communication and project management skills with outside companies is also important to maintaining collaborative working relationships beyond your company's internal network of employees.
Finding Value In Student Projects
When asked about how to break into the music business sector of the video game industry, Nick Button Brown, Chair of Outright Games, emphasized the importance in working with indie game companies created by independent game developers.
Participating in student projects is also a way to meet other university video game scorers, Button said. "Gain as many student projects and experiences in audio and recording music," he added. "Each time, you'll have a wider base you'll be able to operate from."
While working at a large company like Ubisoft is the ultimate goal for most prospective video game professionals, students can benefit largely from the environments of indie gaming companies where they are able to make mistakes and learn from those experiences.
Gaining Work Experience Through Internships
Ultimately, there's no better way to pave a career in the video game music industry than by gaining work experience through internships and job placements.
Panelist Coralie Zaza, a Worldwide Music Licensing Specialist at Ubisoft, explained that interning for different companies is important to "learn what you like doing, what you don't like doing, and along the way you can meet people and make connections."
Zaza attributes her career success to volunteering and applying for internships at various companies, which ultimately helped specify her passion for music licensing.
Cybele Pettus, Senior Music Supervisor of Electronic Arts, noted the increased ability for video game music specialists to work remotely from their home residency. While film and television networks are often centered in main cities, video game studio clusters are located everywhere around the world.
Being aware of these geographic studio clusters is helpful for students when deciding where to apply for job placements.
Throughout the Summit event, GRAMMY U students had the opportunity to ask the two sets of panelists questions via video submissions. GRAMMY U members from across all 12 chapters were also able to gain valuable insight on how to further excel as aspiring professionals in the music for interactive gaming/media industry.
"As a Communications Studies major, the panelists' discussion of how important diversity and culture is to make communication easier in the gaming industry is important to me as an aspiring music supervisor," said Alyssa Raygoza, a GRAMMY U Campus Ambassador for the San Francisco Chapter.
"After watching this Summit," she added, "I hope to work in video game music licensing and feel much better prepared on what to expect within the music for video games industry."
You can watch the full Music for Video Games Summit by visiting the Recording Academy's YouTube channel or Twitch page.